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Showing posts from November, 2019

Create and justify a planned animation (P5,P6, M3,D2)

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LO3: Be able to create a planned animation . P5: Create the content for the animation Creating the backplates: To create the backplates I found pictures from Google and printed them onto A3 paper. Creating the characters: Setting up equipment: Video of planning the voiceover: Gantt chart: P6: Complete and edit the animation Log sheet transitions final page of animation how the final product followed the storyline - with pictures M3: Optimise the content for use in the final animation exporting file process MP4 - available on phones D2 - Justify the choice of animation technique for the frame rate and duration I chose to do stop-motion because... frame rate suitability Test plan - 3 people Debug chart Audience feedback - 1 on laptop, 1 on phone conclusion: What was gained from feedback how the animation is fit for purpose - how it fits client brief

Planning an animation (P3, P4, M2)

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LO2: Be able to plan an animation to a client brief.  P3: Develop concept ideas and sequence for an animation to meet a client brief. Mood board: The images I collated in my mood board show different famous landmarks around London. The client brief explicitly says the ZombieFest march will take place in Central London, so this would be a good place to set my zombie animation, particularly the busy, tourist ridden areas, such as, Oxford Circus and Trafalgar Square. Similarly, this would also promote the zombie scene and increase the awareness for it due to the large crowds in the area. Creating an animation set in London will bring more people to London because they will be enticed by the ZombieFest march. Sketches: Facial expressions: Here are the facial expressions of my characters. They will be the group of zombies on the London Tour bus going around the city. The second picture is the characters who will be the extras in the bac...

Analysis of existing animations (P1,P2,M1,D1)

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LO1: Understand the types and uses of animations.  P1: Explain the different techniques for animation. Line-drawing Source: Google  Line drawing is a technique used in animation that is a hand drawn sketch which moves frame by frame so that the shape evolves and moves. It is most commonly used in contemporary advertising to sell products. They are generally created using Adobe illustrator, Adobe Flash and Lightbox, however,  previously they were hand drawn. Scalable Vector Graphics are also used in line drawing, and are animated by code. From the image above it is clear that this method of animation is very simple and does not often include faces. In order to gain movement new lines would have to be drawn over the previous lines  with a distance between them to show an action. To successfully complete a line-drawing animation lots of detail is not required, however it can be very time consuming, especially if you are creating a lengthy production. Source:...